Well, these lines most certainly took longer than I expected them to, but I’m finally ready to color this image. Had myself a whole lot of fun with this perspective grid.
Anybody that knows my work knows I love details, and so I’m really enjoying working on all the little details in this Elder Scrolls-based commission. The image size probably doesn’t show it, but all that shrubbery at the bottom includes herbs from Skyrim, they’ll probably be more noticeable with color later on. I played and […]
So I finally managed to sit down and continue working on my commissions – which is great (for me). Today I advanced on the line work for the Samurai Death tattoo, and advancing from the initial sketch I’ve been adding little details here and there. It seems flowers were very important to Samurai, so I […]
So last week was… well… let’s just say that I’m glad a new week is starting today. And not just a new week – it’s also a new year for me, since last Saturday was my birthday. So, what happened? On Monday I left my apartment to go to a meeting. It’s been difficult making […]
Thought I was gone, didn’t ya? Nah, I just had a rough week (I’ll you all about it on Monday). In the meantime, I did have to give a class this morning about adding water to scenery, so I sketched out this quick image and proceeded to add water to it. And… here you go.
Today I gave a class on how to add “power” effects to characters, stuff like magic, elements, lighting… It’s a fun class to teach. I basically just do a quick sketch of a very generic, rough character and play around adding different effects to it. Here’s a sample of some of the effects we made.
It still needs some adjustments, but I needed to complete the “Phoenix” part of the image since it would play a major role in the lighting of the rest of the scene. Also, I just felt like painting fire today.
It’s a large image, so coloring and lighting have to be done carefully. In this case, we start with some very soft lighting and we’ll continue detailing and polishing from there. The tree tops are still missing their leaves, but it’ll still be a while before we get to that. Still needs a lot of […]