Here are the image’s color, then the lighting, and then we put them together. Now what we do is work over that – on to the final phase!
12 Pokemon are quite a few, and I would imagine that getting them all to stand still for a photo must require quite an amount of skill from a trainer. Anyway, the one on the left is more of the classic layout, and the one on the right is a more action-oriented pose. We’ll see […]
This commission should be interesting, precisely because it’s all about nature and beauty. It’s a nymph, sitting by a river, with a hare. So the first thing we do is sketch out 3 very rough ideas and we see if anything sticks.
One of the things I love about working the way I do, is that I get some very direct and honest client feedback sometimes. And this is good for me – as an artist – because it’s always great to have several points of view when you’re working on a piece, and while sometimes […]
This is the initial research and exploration for a character named Andalib. In the RPG setting of Faerun, Andalib is a male pleasurer in a harem in the city of Calim. A Jhasin. He’s a bard, beautiful and clever. Research for this commission has been interesting, mostly because any search for reference images for clothing and such […]
I’ve continued experimenting with the addition of movement to the characters that I create, and this week I started learning about a feature called “Distortion Mesh”… or something like that. I don’t think it’s a particularly advanced feature of After Effects, but nonetheless I used it to give the illusion of 3D volume to a […]
This image is quite the challenge, and already I am enjoying the experience far too much for my own good. The client, Ifritho, is the champion of a Mexican Pokemon league, and his idea is to make a poster/wallpaper to commemorate his path through the championship. I haven’t ever played Pokemon- unless you count that […]
This is the finished image for “Arbegla & Calculus”, a Mastermind and her AssaultBot from the MMO City of Heroes. This was a fun and challenging image to work on, especially since the AssaultBot’s proportions are really quite different to everything I’m accustomed to. With most characters, you normally want them to feel like a […]
It’s work! It’s lines! It’s line work! Now, on to coloring.