This is the finished image for “Arbegla & Calculus”, a Mastermind and her AssaultBot from the MMO City of Heroes. This was a fun and challenging image to work on, especially since the AssaultBot’s proportions are really quite different to everything I’m accustomed to. With most characters, you normally want them to feel like a […]
It’s work! It’s lines! It’s line work! Now, on to coloring.
I love this part of the image process, since I always enjoy the sensation of volume and cast shadows. After this, comes heavier coloring, and then more complex lighting.
Before I start coloring, it’s a good idea to set up the actual color scheme for what I’m doing. In this case, it’s pretty easy, since both characters already have their colors determined by what they look like in the game. Still, with the color scheme I can adjust both the darker and lighter versions […]
So, after having been told for YEARS that I should open a Facebook Fanpage for my work as an artist, I caved in and finally did. So if you’re of that inclination, well, you can also find me there! Click here to go there. (also, the link on the right sidebar now goes there, instead of […]
So, as with the Ecaflip last weekend, I’ve been experimenting with adding subtle movement to the images I illustrate. At the moment, it’s still just an experiment, so I’m learning as I go and some things might not be working perfectly. But I am enjoying the results and the overall feeling the moving images give. […]
This RPG character was commissioned by Justin T., he’s a Game Master in a Pathfinder campaign and Lazarus here represents him within the game – sort of like an avatar. He’s a very battle-oriented cleric, stoic and fearless. Also, extremely proud of never taking an injury to the face. It’s fun to work on characters […]
So, advancing with this image, we now add the character sketches. We’ve got a couple of rogues, a wizard. and the one on the left is based off of the trolls from Homestuck. After this, we proceed to some linework.
So, the line work’s done for this image, and now we proceed to coloring. After setting up a color palette, things start working out nicely. Each body part is being done separately, in case I want to experiment adding movement later on.